Command of texture/material pipelines, lineweights, and document publishing using various software tools including ArchiCAD, Revit, Sketchup, Rhino3D, and the Adobe Creative Suite. Automated solutions using parametricism, scripting, and LLMs. Complex organic forms, non-standard stairs, custom objects and hatching.
Precise, detailed, and dynamic environment, structure, and object models using a range of software tools such as ArchiCAD, Revit, Rhino3D/Grasshopper, Blender, official spatial data resources and more. Parametric modeling, evolutionary solvers, topological optimisation. Automated generation of batches of thousands of 3D assets with unique attributes of set frequency/rarity (3D NFTs).
Precise, detailed, and dynamic environment, structure, and object models using a range of software tools such as ArchiCAD, Revit, Rhino3D/Grasshopper, Blender, official spatial data resources and more. Parametric modeling, evolutionary solvers, topological optimisation. Automated generation of batches of thousands of 3D assets with unique attributes of set frequency/rarity (3D NFTs).
Photorealistic or stylised images of 3D and 2D models that communicate the desired message and aesthetic. Cutting-edge rendering techniques including the combined use of Stable Diffusion, AI-powered tools, and more traditional rendering software. Engaging and impactful custom texture maps/tiles and HDRIs providing depth and visual interest to rendered images.
I'm Rhys Muirhead, an Australia based designer and architecture graduate with a passion for visual communication and problem-solving. I create captivating and effective solutions that connect with audiences and drive results. My proficiencies extend beyond traditional design, and I thrive on optimising workflows and integrating new software and technology to solve complex problems. I'm always eager to learn and apply the latest industry trends and best practices, delivering highly innovative and efficient solutions.